How to counter: Elemental Dragon
I can't find Article section so I will post here as a help.
Hello everyone, I'm Panda. As you can see, now, in the YGO's world has a new kind of archetype - Elemental Dragons. This deck was popular right from the first place when it came out and it is becoming more popular and now a lot of people are using it.
Elemental Dragon
Elemental Dragon is also called Incarnate Dragon. This archetype is full of Dragon-Type Effect Monsters that has 2 groups: Level 7 monsters and lower level monsters to support these level 7s.
All of the Elemental Dragons have same effects: "You can banish 2 Dragon-Type or [corresponding Attribute] monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand.", the effect: "When this card is banished: Add 1 [corresponding Attribute] Dragon-Type monster from your Deck to your hand. You can only use the effect of "[corresponding Elemental Dragon]" once per turn, and only once that turn.", and a variable effect that triggers upon sending it and 1 other corresponding Attribute monster from your hand to the Graveyard.
Well, that's all for an introduction. If you like to read more about this archetype and deck variants, you can read this article by Harmonia:
http://www.duelacademy.net/t25106-the-elements-of-success-elemental-dragon-guide
No more saying, let's head directly to the main point. Everyone have to admit that this archetype is really strong that being too overpowered. But that doesn’t mean Elemental Dragon don’t have any weakness. First, let’s talk about this archetype’s play-style. We have to know its strategies first in order to know what we can do to stop it from being overpowered. Elemental Dragon mostly XYZ summons Rank 7 monsters by discarding and banishing themselves. Probably you guys will know what to do with this deck right now. Yes, that’s right. We need cards that can shut down or slow this deck, or basically stops the Elemental Dragon from banishing, discarding, also we can prevent its Special Summoning. I will show you some that can combat this archetype.
Mind Drain
Soul Drain
Imperial Iron Wall
Archlord Kristya
Crimson Blader
1. Crimson Blader is easy to be affected by Spell/Trap cards and monster's effects.
2. Crimson can't stop opponent from Special Summon Level 5 or higher monsters in his/her next turn if couldn't destroy opponent's monster by battle and send to the Graveyard. Which means there will be disadvantage if your opponent XYZ Summons Rank 7 Mecha Phantom Beast Dragossack to defend, also Dragossack can kill Crimson instantly if we can't get rid of it, or basically Crimson can't kill Blaster since their attacks are the same.
Fossil Dyna Pachycephalo
Evilswarm Ophion
You have already used 1 material to get Infestation Pandemic in the last turn and already chained it because your opponent use Torrential Tribute. Now this is the decision from a heart, detach the last material or not. If you detach the last piece to get Infestation Spell/Trap, you won't get Ophion destroyed in the next turn by card effects, but your opponent will do a come back easily or no detach to get it may be destroyed by card effects.
The next disadvantage is this card can only be played in Evilswarm, it is not suitable to play in another decks. In spite of that, it's still a good card to combat Elemental Dragon.
Summon Limit
This is a good card because Elemental Dragon summon a lot. That means if it can't summon more than this "two times", it will cause some problems. I must say it will be big problems. Some nabs will think that 2 times are good enough because there will be 2 Elemental Dragons with big attacks on the field. But no, all of the Level 7 Elemental Dragons will have to return to hand if they're Special Summoned during the End Phase, so it's quite useless to discard and banish with no result. No Dragossack or another Rank 7 monsters = Death. We also will have troubles because in the effect, there's "Neither". That means we can't Summon more than twice per turn either, which causes pretty big disadvantages. Just like another Trap/Spell cards, this card has no protection when it meets S/T removal cards.
Summon Breaker
Dimensional Fissure
Macro Cosmos
Gozen Match
I can't find Article section so I will post here as a help.
Hello everyone, I'm Panda. As you can see, now, in the YGO's world has a new kind of archetype - Elemental Dragons. This deck was popular right from the first place when it came out and it is becoming more popular and now a lot of people are using it.
Elemental Dragon
Elemental Dragon is also called Incarnate Dragon. This archetype is full of Dragon-Type Effect Monsters that has 2 groups: Level 7 monsters and lower level monsters to support these level 7s.
All of the Elemental Dragons have same effects: "You can banish 2 Dragon-Type or [corresponding Attribute] monsters from your hand or Graveyard, except this card; Special Summon this card from your hand or Graveyard. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand.", the effect: "When this card is banished: Add 1 [corresponding Attribute] Dragon-Type monster from your Deck to your hand. You can only use the effect of "[corresponding Elemental Dragon]" once per turn, and only once that turn.", and a variable effect that triggers upon sending it and 1 other corresponding Attribute monster from your hand to the Graveyard.
Well, that's all for an introduction. If you like to read more about this archetype and deck variants, you can read this article by Harmonia:
http://www.duelacademy.net/t25106-the-elements-of-success-elemental-dragon-guide
No more saying, let's head directly to the main point. Everyone have to admit that this archetype is really strong that being too overpowered. But that doesn’t mean Elemental Dragon don’t have any weakness. First, let’s talk about this archetype’s play-style. We have to know its strategies first in order to know what we can do to stop it from being overpowered. Elemental Dragon mostly XYZ summons Rank 7 monsters by discarding and banishing themselves. Probably you guys will know what to do with this deck right now. Yes, that’s right. We need cards that can shut down or slow this deck, or basically stops the Elemental Dragon from banishing, discarding, also we can prevent its Special Summoning. I will show you some that can combat this archetype.
Mind Drain
- Code:
Effect: Activate by paying 1000 Life Points. Monsters in the hand cannot activate their effects (that start a Chain).
Soul Drain
- Code:
Effect: Activate by paying 1000 Life Points. Monsters that are banished, as well as monsters in the Graveyard, cannot activate their effects (that start a Chain).
Imperial Iron Wall
- Code:
Cards cannot be removed from play.
Archlord Kristya
- Code:
If you have exactly 4 Fairy-Type monsters in your Graveyard, you can Special Summon this card (from your hand). When you do: Target 1 Fairy-Type monster in your Graveyard; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the Graveyard, it returns to the top of the Deck, instead.
Crimson Blader
- Code:
1 Tuner + 1 or more Non-Tuner monsters
Effect:If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.
1. Crimson Blader is easy to be affected by Spell/Trap cards and monster's effects.
2. Crimson can't stop opponent from Special Summon Level 5 or higher monsters in his/her next turn if couldn't destroy opponent's monster by battle and send to the Graveyard. Which means there will be disadvantage if your opponent XYZ Summons Rank 7 Mecha Phantom Beast Dragossack to defend, also Dragossack can kill Crimson instantly if we can't get rid of it, or basically Crimson can't kill Blaster since their attacks are the same.
Fossil Dyna Pachycephalo
- Code:
Effect: Neither player can Special Summon monsters. When this card is flipped face-up: Destroy all Special Summoned monsters on the field.
Evilswarm Ophion
- Code:
2 Level 4 "lswarm" monsters
Effect: While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.
You have already used 1 material to get Infestation Pandemic in the last turn and already chained it because your opponent use Torrential Tribute. Now this is the decision from a heart, detach the last material or not. If you detach the last piece to get Infestation Spell/Trap, you won't get Ophion destroyed in the next turn by card effects, but your opponent will do a come back easily or no detach to get it may be destroyed by card effects.
The next disadvantage is this card can only be played in Evilswarm, it is not suitable to play in another decks. In spite of that, it's still a good card to combat Elemental Dragon.
Summon Limit
- Code:
Effect: Neither player can Summon more than two times per turn.
This is a good card because Elemental Dragon summon a lot. That means if it can't summon more than this "two times", it will cause some problems. I must say it will be big problems. Some nabs will think that 2 times are good enough because there will be 2 Elemental Dragons with big attacks on the field. But no, all of the Level 7 Elemental Dragons will have to return to hand if they're Special Summoned during the End Phase, so it's quite useless to discard and banish with no result. No Dragossack or another Rank 7 monsters = Death. We also will have troubles because in the effect, there's "Neither". That means we can't Summon more than twice per turn either, which causes pretty big disadvantages. Just like another Trap/Spell cards, this card has no protection when it meets S/T removal cards.
Summon Breaker
- Code:
During Main Phase 1, when the Turn Player Summons for the 3rd time this turn: It becomes the End Phase of this turn.
Dimensional Fissure
- Code:
Effect: Any monster sent to the Graveyard is banished instead.
Macro Cosmos
- Code:
When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.
Gozen Match
- Code:
Effect: Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the graveyard.